What is Vuldron?

The second tale in the Exalted Nature trilogy and the prequel to Delthasia. This entry was only a glimmer while writing the first story and I only decided to actually go ahead with Vuldron near the end of Delthasia. Originally Delthasia would stand on its own but I realized the possibility of an origin story for the antagonist while thinking about his home planet gaining the spark of inspiration from that alone.

The gameplay of Vuldron has the player initially making some minor choices here and there but the first act is mainly linear to create the foundation for the main character's motivations and overall mood. The second act behaves as sort of an open world framework, allowing the player to choose which quests they undertake when and in what order and the third act could technically be described as a mix of the first two.

The journey the main character experiences is filled with a wide range of emotions and sensations both heavenly as well as horrifying and his will is tested in many parts of the story. It will ultimately build his characteristics for the third entry in the series Aerde of which he plays a significant role in as well as Elzarus I might add.

Controls are the next button to progress the story dialogue and scenery. During the open world navigation, the edges of the screen will highlight where the player can travel to along with interactions with the environment which will also highlight when applicable. Save anytime you want and don't forget to save before ending your session. Your save slot will be created on your first save and each save after that will overwrite the save for that playthrough.